AAR: Off the beaten path, right to the end

I wasn’t enthused about the third adventure in the Bree-land Region Guide — but saying that, I haven’t run it. Also, I wanted to keep doing something with Berelas, as at least one party member was quite attached to her, and there’s no further published material on her, to my knowledge. So, instead, I asked the group where they wanted to go (ahead of the session), and then offered some hooks. Berelas wants to go to Radagast, which is quite a trip away. The players offered to escort her, and I prepped a long Journey and had some vague ideas for some things to do in Rhosgobel when they arrived. Although, hmm, how to get there. ...

UVG: Introduction to rock-licking

Finally, finally started a UVG game! šŸ’œšŸ’œšŸ’œ This is mainly running as a play-by-post on Discord for the moment, although we’ve had some short live sessions: To say ā€œhiā€ and discuss Slovak culture To have an encounter lick some rocks I didn’t really intend to start a new long-form game, but I couldn’t see a good one-shot that would still use the travelling mechanics for more time than it would take to introduce them. SEACAT as a pure encounter engine for me does not hold the same appeal. ...

AAR: Strange Men, Strange Roads

This post contains spoilers for the named adventure in the Bree-land Region Guide for Adventures in Middle Earth, by Cubicle 7 šŸ™ˆ. ...

AAR: Thousand Year Old Vampire - Unferth during Armaggeddon

I played the ENNie award-winning Thousand Year Old Vampire. The story is that you’re a Vampire that can live for Thousands of Years. This game is the Ronseal (ā„¢ļø) of RPGs in that sense. Consider it Highlander, the RPG. TL;DR It is great. ...

Considering Bees

I wanted to try a 5e game but with OSR rules for dungeoneering. For that, I used Considering Bees from AAW which I had in print with VTT assets from their Kickstarter in 2019. This is a level 2 adventure, and pits the players vs, well, bees. šŸ šŸ šŸ This took two sessions of about 2.5 hours each, and had two PCs each running a single character. We played in roll20. I tried to set up proper dynamic lighting (the new style) but cocked it up reasonably-well so defaulted back to the old version (was showing the whole map to the players). Perhaps next time I’d just buy it on roll20? ...

AAR: Penguins are cute

Tried having a quick game of The Quiet Year due to a last minute cancellation in a regular game. I normally like planning ahead, even a ā€œno prepā€ game, so this is a big deal for me. Can I actually just set up a game and go? Well, yes! 😌 Player: Is this game dark and miserable? Me: No, someone told me they played as meerkats in a zoo. It’s as light or as dark as you want. Behold the tale of the brutal religious civil war of the penguins… 🐧🐧🐧 ...

Witchburner AAR: SPOILER EDITION

This post is just spoilers for Witchburner. You probably meant to read this one. LOOK NO FURTHER. YE HAVE BEEN WERRRNNED! šŸ§™ā€ā™€šŸ§™ ...

Witchburner: After Action Report

I ran Luka Rejec’s Witchburner in Old School Essentials over Discord for my wife and a few friends, back at the height of lockdown. None of them had played OSE before, but as this is a pretty social-based story, it didn’t matter too much. The plot The Mayor pats down her forehead with a napkin and looks left, then right. The councilors arranged around her in their finery nod assent. She looks down at the motley witchfinders, spoken for by the Lord Rightmaker. ā€œOur request is simple. Find the witch before All Saints’ Night, before the month ends, and we shall pay you 3,000 cash.ā€ The shadow-skinned councilor smiles, ā€œAnd the council will cover your stay at my inn.ā€ The bushy-haired priest looks uncomfortable, ā€œNow go, find that witch, before she brings Winterwhite’s hunger on us all!ā€ The idea is that the rural town of Bridge is plagued by evil portents, caused by witches, and the party is brought in as Witchburners to find the Witch, and Burn them. Minor spoilers below the break. ...

AAR: Blood for the blood god

The Quiet Year is a sort-of-coop map-drawing and story-telling game. You use a deck of cards (special printed deck or there’s a lookup table for a normal playing card deck) to draw events, and use them to tell a story. I say sort-of-coop, in that it’s more like Roman consuls where each day/month it would swap who was ā€œin chargeā€ rather than agree or compromise on a single coherent course of action. In fact you’re explicitly not supposed to actually talk through each event together and agree it. You draw on the map the result of each event to build a recording of the story, and you can start building projects to fix the problems beset by your tiny community. The events are things like: An old piece of machinery is discovered, broken but perhaps repairable. What is it? What would it be useful for? As the seasons turn towards Winter, they get darker: The weakest among you dies. Who’s to blame for their death? There are other better reviews, and I don’t really want to do that here. Although I suppose this is a small review of the roll20 module that I used. ...

Artefact After-Action Report

Over the last few weeks I’ve been playing Artefact, by Mousehole Press. I wrote some words about it already. In case I didn’t mention before, it’s pretty. Admire how pretty it is, again. Technically, one should play it in one or two sessions and think solemn thoughts as you meditate on being left behind. I didn’t do that. The game has setup (which I did wrong) and three acts, and I did those all on separate days. ...