AAR: Heart of the Atom Isa 2: Tokyo Drift

I tried running Hypertellurians again. I’d run a game online with people I sort-of-knew during COVID, and this time my normal gaming crew had a gap between campaigns. I’ll just drop this in, with only a little prep. I know what happens. It’s a simple system. What could go wrong? Reader, lots. ...

AAR: The end of the art

This ends a long-form campaign, Zen and the Art of Caravan Maintenance. I’m actually writing this in 2025, but leaving it dated when the campaign finished. I finally got burnt out running this campaign, and the players and I decided we’d stop. We had a closing session and discussed what the characters would go on to do: Joshua wants to operate the island and travel onward Emmett wants to improve relations between the PPs and Lime Nomads, and the last serai criminal gang He says he’s a pragmatist Joshua would resurrect Lateria too if possible Lessons learned This campaign became more about trading favours not actual goods or gold. The players weren’t too fussed about finding good trade routes, or combat particularly. ...

A drawing of a crown and some historic weapons, with a floral regal background

AAR: Mo' Zen, mo' money, mo' problems

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are exploring a brand new mystery island in the Cirle Sea. They’ve landed with Spiral and his servant, and are in an abandoned village. Strange and wondrous things exist here, but the only person is Tim, who thinks they’re the other side of the Circle Sea. He’s also reporting being chased by mysterious creatures. ...

A line drawing of a man and young girl in a small boat without oars, hailing a larger boat

AAR: Zen on the Island

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are exploring a brand new mystery island in the Cirle Sea. They’ve landed with Spiral and his servant, and are in an abandoned village. ...

What I want to play next: September 2023

The year tradition continues - time for another round of “what I want to play next”! So, good news, I managed to play The Black Hack, I’ve been using it in my UVG campaign. Admittedly, not playing quite as written (as it’s bodged over UVG 1e rules), but I’m still counting it. Bad news, three of these haven’t changed from last year. CY_BORG. Last year I said I wanted to buy it, and, uh, well I bought it. It’s very pretty and a simple cyberpunk very much appeals. Cities Without Number - Moar cyberpunk! With many roll tables and some probably-quite-dry lore. Also less simple and less pretty. Stars Without Number. Still want to try this (aside from char-gen that I have done already). Not shown, Mothership 1e, of which the Kickstarter is late, and I do want to play when it arrives, less urgently. I also bought WWN, but SWN appeals for a campaign in a way Mothership does not. I just want some Sci-Fi, okay. Not Adventures in Middle Earth, second edition. The Moria campaign is on Kickstarter and I covet this. I should just play 1e again. Honourable Mentions I also bought with little intention of playing: ...

Map of a small island, with a town marked at the top, mountains in the middle, and a forest to the bottom

AAR: Anchors Aweigh in the Circle Sea

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua want to sail away to a mystery new island in the Circle Sea. They’re going to see if a friend will take them. ...

Line drawing of a sword, a metal jug, and some cups, one spilled

Liches Wot Lunch: my work lunchtime D&D campaign

For the last ten months I’ve been trying to run a tabletop RPG at work over lunch. Specifically, a small group of people, 45m sessions, weekly. I did not think it would be easy. It was not easy. ...

A fairy lies in a floating clam which is inscribed ACT I

AAR: Nautical hankerings in Violet City

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are back in Violet City and looking for excitement. Or a boat, at least. ...

Two shifty men, one in a crown look like they're plotting murder on someone looking sad the other way

AAR: Ultraviolent Grasslands

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are seeking ancient truth in the scrolls of the Lime Nomads, in a pink Routemaster autogolem. Joshua wants to cross the Final Barrier and be able to raise the dead. ...

A man with a donkey's head, with faeries around him.

AAR: Armadilloid Attack

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are seeking ancient truth in the scrolls of the Lime Nomads, in a pink Routemaster autogolem. Joshua wants to cross the Final Barrier and be able to raise the dead. Currently they’re transporting a sacred relic to the holy Village of the Lavender Cliffs in the Nomad Steppes. ...