Inspiring food

I’ve seen people try to make healing more and more rules-light in their OSR games. No rolling of hit die. No ā€œ1HP per nightā€. No ā€œwell you need to have had at least an hour for your Short Restā€1. Just heal, or die already. Into The Odd has ā€œfive minutes and a glass of waterā€ for healing temporary effects. And Wombat (among others) has proposed ā€œeat/drink/rest makes you healā€. And I wondered how to make eating more interesting, without making it more complicated. How can we add some roleplay, rather than some roll-play? Dinner is served ...

What I want to play next: September 2021

So, about a year ago, I looked at what games I wanted to run next. I was pleased I wrote it at the time as it reminded me what I wanted to play, and I’m even more pleased now to go back and look at it again. I have played from the list: UVG. Admittedly, I didn’t play as much as I wanted, but I got a flavour of it, and of the SEACAT engine. I still want to run this, but it can only be as a campaign; I just don’t see the interest in a one-shot. To me that’s a SEACAT one-shot, not a UVG one. In fact, I’m very interested in using Into the Grasslands to use ItO instead of SEACAT. Hypertellurians! A few times. I really like the setting but, like a lot of OSR, I find it very difficult to balance. I keep an eye on settings for it, but even the official Mottokrosh ones seem to have terribly difficult enemies to fight. Mind you, I always end up making games too easy… Beak, Feather, and Bone. It’s a bit like The Quiet Year, but with more birds. ...

AAR: Beak, Feather, & Bone

Finally got around to playing this! The description from the website is better than I could write. Beak, Feather, & Bone is a collaborative worldbuilding tool as well as a competitive map-labeling RPG. Starting with an unlabeled city map, players are assigned community roles before taking turns claiming and describing locations. Players draw from a standard 52-card deck to determine a building’s purpose and then describe its beak (reputation), feather (appearance), and bone (interior). As buildings are claimed, a narrative for the town and its inhabitants emerges, including major NPCs and shifting power-dynamics. It’s designed to be played in person, but I’m still playing online1. Unlike The Quiet Year, it does not encourage playing in silence, and the map is already drawn. There’s also no events occurring, any timeline would grow from natural RP. ...

AAR: Into the Odd Stellarium

I finally got round to trying Into The Odd. It’s by Chris McDowall and a forerunner of Electric Bastionland. I was interested in something rules-light, but I’d previously struggled using Maze Rats. The most contraversial thing of ItO is that it has no to-hit mechanic. All attacks hit, you only roll damage. That’s certainly an efficiency saving, you’re halving the rolls. Players don’t have to wait through a turn and then flub their attack. The only problem, the enemies don’t miss either… The dungeon I used was the Stellarium of the Vinteralf. The vinteralf are glacier-dwellers, and Ʀons ago built a stellarium to investigate the heavens. It’s been abandoned and forgotten for some time, but the heroes have been told it’s poking out of the ice again. Pillage it! ...

AAR: Webs of Illmire

Last time in Illmire, the Ranger Leithidir turned out to be cursed by the Deathly Spade. If only Yorivar, Illmire’s druid, was still around! Leithidir would also still like to replace his hand, he’s only been able to find a wooden one. After a lot of arguing, the party choose a route that involves going through as much forest as possible, to utilise the Ranger’s favoured terrain. This goes well until the edge of the lake, where a Giant Crocodile 🐊 attacks them while fording a river. This ambush is super effective! ...

AAR: Fake news of Illmire

I’ve got terrible at keeping up with these. Let’s try to sort that out! The players leave the surrounds of Illmire and get supplies, and more importantly recruits to reinforce Illmire. They travelled out on the King’s Highway, and got torrentially rained on. I like AiME and so a good excuse to make this journey a Journey with Exhaustion and suffering1 is one that’s been missing for me up until now. The party were very relieved to see a cabin just off the path and the bears prowling around outside it menacing the occupants were of no mind at all. ...

AAR: My First DCC Funnel

I finally had a go playing Dungeon Crawl Classics. As a player, too. It’s a D&D retroclone with those dice, the ā€œfunkyā€ ones. We played the game from the Quickstart Rules, which are free, and include two adventures. We played The Portal Under The Stars. ...

AAR: Do Not Let Us Die In The Dark Night Of This Cold Winter

I decided to shake up my Evils of Illmire campaign with something different, and I’d been meaning to run ā€œDo Not Let Us Dieā€1 for a while. It’s by Cecil Howe who made Hex Kit which I’ve mentioned and used a few times. The premise The premise is basically almost a board-game. The players are nebulous here, they don’t have physical characters, they’re just each in charge of a fraction of a town that is under-resourced for a fearsomely cold winter that restricts the ability to gather resource. They get abstracted to being a Wizard, Fighter, or Thief, with attendant bonus at gathering one of the following resources. Villagers need wood (collected best by Fighters), to prevent freezing to death immediately. They need food (which Thieves spot best) every other turn, or they will starve. They can need medication (gathered by Wizards) within a few turns or will die of some malady. It is, in short, grimdark. ...

AAR: The cult of Illmire

So last time, the players decided to sneak into the cult’s temple in Illmire. Coincidentally they managed to knock out the window to the only room without cultists inside it. This session started with a happy murder of all the cultists desecrating the temple that didn’t surrender in time. Most notably the ranger found a sacred mace, that he very carefully didn’t touch with his skin and passed back to the cleric for safe-keeping. And keep it safe the cleric did, not sullying it with combat. ...

Alice is Missing

I finally got a chance to play a game I’d been very curious about, Alice is Missing. It was organised by the very excellent @proopypants. The plot is in the title: Alice, a girl in a sleepy American rural town, has gone missing a few days ago. It’s winter 2020 and you play her friends trying to find her again. Except only by text. šŸ™Š TL;DR: It’s great. ...