AAR: Heart of the Atom Isa

It’s Hypertellurians time again! I ran the Heart of the Atom Isa over two sessions, and it finished with the party sledging down a mountain on a moon, on a wave of alien mucus. So, if you take nothing else away from this, then you can do some very silly sci-fi. The Atom Isa The party’s rocket, the Atom Isa, has its heart stolen from it, and they have to get it back from Argencia, who is seen on the ship’s logs - departing for the tremendostaceans of the Zelteen nomads. The party are: Garmotte, a human-sized Alien amoeba Khepri-the-Rising-Sun, a beetle-man Royal Philomena Dashwood, a young explorer and Ultranaut ...

AAR: The Terrors of Illmire

We continue the tales of the Evils of Illmire. And what I’ve learned while running it. The party start in the sunken Bastion, keeping a Black Skeleton Turned at bay while they rob his throne room. They then have a short rest, and explore the room unlocked by the key on the Skeleton’s belt. Some normal skeletons provide no trouble, but the Wraith they unleash from the cell is much more of a problem, especially when it starts raising the freshly interred skeletons as Spectres. This was a long hard fight, and very nearly ended badly. ...

Design challenge: Icebound horror

Jim Parkin likes making and playing very streamlined games. Really, very very streamlined games. He’s into the idea of free kriegsspiel (FK) feeding back into RPGs (the FK revolution, FKR) and summarises it well. This goes past OSR’s “rulings not rules”, and could be encapsulated as “why have the rules? Just talk through the action and agree what should happen”. This requires trust at the gaming table (no /r/rpghorrorstories), and (I personally think) a bit of confidence for the Referee. I barely have confidence that I’m applying rules that are written down correctly, so this terrifies me. Here’s Jim’s words: ...

AAR: Going Underground in Illmire

So, last time, in the Evils of Illmire… well, it went a bit to shit. See for yourself. Rancidius, priest of the Cult of the Illuminal Star, and the bandits defer to him. He knocks Vert, the paladin, to the ground, and then pulls a mindphage from his ear. Useless thing, so much for control. You were supposed to have betrayed the party much earlier! Not that I suppose you needed to, you’ve been much less competent than I expected! The monologing continued in this vein for some time. Once “Father Rand” got this out of his system, he dispatched the group to the cult HQ for sacrifice to the Fearmother. However, en route, the cult see mantismen causing problems ahead, and resolve to tip the party into the Gecko Pit and call it quits. But they’re keeping the loot, of course. ...

AAR: Consequences of Illmire

In the last writeup, the party was surprised by an owlbear… But before that, I got the party sketched! This was done by HodagRPG, see their zines on itch. The party of three half-elves and a dwarf Clockwise from the top right, we have: Leithedir - elf/human ranger Vert - dwarven paladin Yentor - elf/dragonborn sorceror Corkas - elf/human cleric I really like the sketches, so do my players. It was about the cost of a round of beer, and in Feb 2021, that is an option I do not have. 🍻 ...

Character: Father Tireless

To celebrate playing another game of Spire with Alone in the Labyrinth, I got my character sketched! A very nice person drew him for me, find Kiril here or on insta. My character’s a middle-aged carrion-priest, who cares for the downtrodden drow in the city of Spire from his small temple. The hyenas consume the dead and ensure the souls pass up to god. That’s not even my character, that’s just a stock class in Spire. My actual character is that Father Friendly, who helps the needy by summoning magical offal (stock spell!) is also a ruthless hunter of those that have wronged him or fellow drow. He has a brutal prey-hook, can summon a murder of crows, and his hyena is pretty handy in a fight too. Father Tireless ...

Playing by post, in 2020

Christmas 2019, I decided to give playing by post (PbP) a try. What I mean here by PbP is the concept of playing an RPG, by writing alternate sentences or paragraphs of text, with other people (typically not in real-time). This seemed like a great way of balancing the goal of playing with new people without having to learn how to play games over the Internet, which at that point, didn’t sound fun1. I was surprised how immersive it was, and tried starting a game as GM myself, and then in my RPG boom around March, joined a bunch of online communities and played a few more games. AFter briefly being in too many games, I had a second resurgence towards the end of the year. Overall, I’ve been in at least eight. And I must be honest, I struggle to recommend the format. Let me explain. ...

AAR: Unexpected Evils of Illmire

Continuing from part one, this post summarises the next two sessions. The party decide they want to investigate the bandit camp (shown by the tower in the map below). Things close to Illmire This of course is Just Great as I’d prepped the temple because they were very keen to go back last session. I had the map in FVTT though with some walls on it, so it was more-or-less ready to go. I just didn’t have NPCs, encounters etc ready. ...

AAR: Barrowmaze wrap-up

Apologies for the delay on this writeup, it’s back from October. The Barrowmaze campaign continued on a little longer, but then fizzled out to be replaced by the Evils of Illmire one in December. I realised I had too many small RPG groups. I know why this is, I like small groups of people in person - I’d much rather go out with three people than eight. The problem though is with a party of eight, it matters a lot less if someone can’t make it. ...

AAR: Wretched

Treated myself last night to something out of my pile of 2020 Kickstarters, The Wretched, now in its second printing The Wretched is a game about human resilience in the face of overwhelming odds and almost certain death. It is a game about isolation, fear, and perseverance. You’re the last survivor on a spaceship, with a dead crew and a creature crawling around trying to get in and finish you off. What could go wrong? Everything. ...