Tomb of the Serpent Kings (5e) After-Action Report

Finally, FINALLY, ran Tomb of the Serpent Kings. It is rightly held up as a great intro dungeon, for teaching lessons (in a good way) about some OSR concepts to beginner players. We’re talking here about combat-as-war rather than combat-as-sport, and the general idea of “don’t assume your GM is keeping you alive”. The players I ran this for wanted to play in Fifth Edition, and as I’d chosen the RPG for our last game, I used a free conversion pamphlet. Spoilers below. ...

8nd August, 2020

The Zen of Quake

Obviously Slipgate Chokepoint has me thinking about Quake quite a lot. I’ve ripped the NIN soundtrack off my original Quake 1 CD that I bought for the Amiga 1200 that I owned. Fun fact, it could run Quake at about 9-20fps depending on the mod I loaded. I’ve installed a bunch of different Quake engines, and hi-res texture packs, then thrown them all out again, for something updated but unmodified. And I’ve been having a load of fun. These are my musings on how and why I was having fun. ...

So wait, how much blood is there?

So a recap, if you take an enemy in Slipgate Chokepoint to a high enough -HP when you kill it, you have performed a Gib. Like in the FPSes it is based upon, you get a benefit if you gib an enemy, here that benefit is to immediately perform a second attack with Advantage. The rules mandate that the GM describes the gib as exquisitely as possible. NO PRESSURE THERE THEN 😬. ...

Artefact

So on another Kickstarter I backed the luxury version of Artefact. I didn’t know I was backing a luxury thing, I just like getting physical stuff in the post, and for the (comparatively rare) :flag_gb: RPGs, I can order at much cheaper postage. Well, it arrived, and it’s very lovely indeed. The idea of Artefact is, from the website: ARTEFACT is a story game for one player, designed for contemplative solo play....

Starting Slipgate Chokepoint

So I have a Kickstarter problem. And one of the things I backed this year was this beauty. Go look, I’ll still be here when you get back. It’s basically Quake: The RPG, and is an adventure/conversion for Stay Frosty. ...

Automating Char-gen with perchance

I used the perchance.org website to create a Slipgate Chokepoint character generator

AAR: The chicken thief

The next adventure introduces an NPC but not for long and I thought it would be fun to introduce them early. Mugwort, a hobbit NPC in the Pony had alleged a chicken thief was due to “them no-good Rangers”. It’s supposed to be a hook for another monster up to no good. But what if it was a Ranger? 🎵 DRAMATIC CHORD 🎵 ...

AAR: Old Bones and Skin

This post contains spoilers for the named adventure in the Bree-land Region Guide for Adventures in Middle Earth, by Cubicle 7 🙈. It does also have some maps I drew for the encounters in Hex Kit - maybe it’s worth you peeping? ...

Unleashing the kraken!

I’ve been running the Dark Veil arc for my players, which unfortunately seems to have gone offline (both the publisher and any products off DriveThru RPG) and the players have to sneak onto a ship full of pirates and then murder them all bring them to justice. As I was going through the campaign notes the ship seemed cramped and the likelihood that fights between decks could occur and then everyone will start misremembering what a certain stack of dice corresponds to for height and it would get a bit of a muddle. “How hard can it be to make a ship?” I thought. Well, with a laser cutter, it’s about a day’s work – about half that if you don’t bother painting it. The pointy bit ...