What I want to play next: September 2023

The year tradition continues - time for another round of “what I want to play next”! So, good news, I managed to play The Black Hack, I’ve been using it in my UVG campaign. Admittedly, not playing quite as written (as it’s bodged over UVG 1e rules), but I’m still counting it. Bad news, three of these haven’t changed from last year. CY_BORG. Last year I said I wanted to buy it, and, uh, well I bought it. It’s very pretty and a simple cyberpunk very much appeals. Cities Without Number - Moar cyberpunk! With many roll tables and some probably-quite-dry lore. Also less simple and less pretty. Stars Without Number. Still want to try this (aside from char-gen that I have done already). Not shown, Mothership 1e, of which the Kickstarter is late, and I do want to play when it arrives, less urgently. I also bought WWN, but SWN appeals for a campaign in a way Mothership does not. I just want some Sci-Fi, okay. Not Adventures in Middle Earth, second edition. The Moria campaign is on Kickstarter and I covet this. I should just play 1e again. Honourable Mentions I also bought with little intention of playing: ...

Map of a small island, with a town marked at the top, mountains in the middle, and a forest to the bottom

AAR: Anchors Aweigh in the Circle Sea

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua want to sail away to a mystery new island in the Circle Sea. They’re going to see if a friend will take them. ...

Line drawing of a sword, a metal jug, and some cups, one spilled

Liches Wot Lunch: my work lunchtime D&D campaign

For the last ten months I’ve been trying to run a tabletop RPG at work over lunch. Specifically, a small group of people, 45m sessions, weekly. I did not think it would be easy. It was not easy. ...

A fairy lies in a floating clam which is inscribed ACT I

AAR: Nautical hankerings in Violet City

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are back in Violet City and looking for excitement. Or a boat, at least. ...

Two shifty men, one in a crown look like they're plotting murder on someone looking sad the other way

AAR: Ultraviolent Grasslands

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are seeking ancient truth in the scrolls of the Lime Nomads, in a pink Routemaster autogolem. Joshua wants to cross the Final Barrier and be able to raise the dead. ...

A man with a donkey's head, with faeries around him.

AAR: Armadilloid Attack

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are seeking ancient truth in the scrolls of the Lime Nomads, in a pink Routemaster autogolem. Joshua wants to cross the Final Barrier and be able to raise the dead. Currently they’re transporting a sacred relic to the holy Village of the Lavender Cliffs in the Nomad Steppes. ...

Line drawing of thre men drunkenly toasting their cups.  They are fancily dressed.

AAR: Shooting the breeze with the Pine Clan

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are seeking ancient truth in the scrolls of the Lime Nomads, in a pink Routemaster autogolem. Joshua wants to cross the Final Barrier and be able to raise the dead. And they’ve found the Pine Clan and saved it from a megavome. ...

AAR: The Vome-mother

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are seeking ancient truth in the scrolls of the Lime Nomads, in a pink Routemaster autogolem. Joshua wants to cross the Final Barrier and be able to raise the dead. If only they could find the Pine Clan? ...

A man sits on a throne, looking suspicious at two people who approach, one with a knife behind his back

Trust, But Verify: FoundryVTT

Do I like Foundry as a Virtual Table Top? Yes, love it. Do I recommend it to others? Uh, well, it depends on your definition of “recommend” 😬 Some idle screaming-into-the-void on Mastodon prompted a conversation with the Old Scouser Roleplayer about my Foundry setup, and I realised I end up typically saying the same thing a lot about Foundry: It is a beautiful product, especically for crunchier games You will absolutely get distracted with doors, and sight lines and music, and audio effects, and away from the actual game It is an utter pain to use securely. The word “securely” here is key. There have been some cracking vulnerabilities in the software already (fixed already!). The developers are moving fast and breaking things, and that’s great for making a beautiful VTT with some really novel features, but less good for boring, stuffy, security. So I love Foundry, but I don’t trust it. Let me explain. ...

An engraving of an angsty person while a snake menaces a hairy biped in the grass

AAR: Zoa of the Vastlands

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are seeking ancient truth in the scrolls of the Lime Nomads, in a pink Routemaster autogolem. Joshua wants to cross the Final Barrier and be able to raise the dead. While they’re doing that, they’re also making some money being a tour-guide for Spiral 8-body. We left the party around a campfire, having tried to defuse an encounter with some pointy horses. But now it’s time for something Completely Different1… The UVG game we’re playing is written by Luka Rejec, and another of his projects is called Zoa of the Vastlands2. It is a zine for expeditions, safaris, and research trips looking at the flora and fauna of the UVG world. This emphasises one of Luka’s ideas in UVG, which is that the party can gain XP from seeing new animals and new places, as well as the traditional options. One of its ideas is to have the party sit around a campfire, discussing what they saw that day. So, that’s what happened. We spent some time first going through in more detail the setting up of the camp and the view of the sunset and the night sky over the steppes. Then described some things the party had seen. This doesn’t require a GM, it’s pure co-operative story-telling, so I took the role of Spiral, the NPC. ...