Chocolate Christmas decorations

So, I, uh, bought another giant Toblerone. Now I have 4.5kg of chocolate to use up. Yes, they come as a single bar of giant one-pound triangles šŸ”ŗšŸ”ŗšŸ”ŗ. It looks awesome but is a very impractical way of eating them. Each triangle is about the size of a ā€œnormal largeā€ bar. Normally I just chop it up and we eat it like popcorn (i.e. in quantity). However, every now and again, Iā€™ll try doing something with it ...

AAR: Grant Howitt's Stone The Crows

STAAHHN THE CROWS, ITā€™S AAHNLY THE BLEEDINā€™ TOWAAHH OF LAAAHNDAAAN This is an actual line from the video game of ā€˜Vampire: the Masqueradeā€™. It has always stuck with me as an ARPG that wasnā€™t that bad, but with some cracking voice acting. So for Grant Howitt to make one of his monthly one-page games actually called STONE THE CROWS, and then actually have to raid the bleedinā€™ Tower of London - well, I was sold pretty quickly. Also itā€™s based on Guy Richieā€™s ouevre of Cockney gangster films, which is certainly a fresh change from eurofantasy or scifi, where I typically end up. And finally, I bought FoundryVTT to move from roll20 and self-host. Helps get my nerd-cred up, Iā€™ve always wanted to run a NodeJS server. So a nice light game to start with, why not? ...

Hypertellurians: Some thoughts

Hypertellurians is beautiful. Itā€™s a lovely book, with wonderful evocative art, and a bunch of really interesting ā€œfeaturesā€ to stack on top of ā€œarchetypesā€ (like classes but more thematic and less capability-based). I wonā€™t go through the book because other people have done it better. Having prepped and run a single game, though, how was it? ...

AAR: Hypertellurians The First

Finally, finally, I pulled the trigger and tried running a Hypertellurians game. This was done in Discord, with three players. It took about three hours, including us all learning the game. We used Avrae for rolls and I made a Google sheet character keeper but we ended up using the provided pre-gens on the Mottokrosh website. Unfortunately, this means no pictures. ...

AAR: The obligatory Halloween game

I like a spooky Halloween game. Now unfortunately, I have not found a good way of actually setting a creepy tone over the Internet. I normally use something like Dread or Ten Candles to do that for me, but both are very physical games. The former uses an actual Jengaā„¢ļø tower and the latter uses ten actual candles as your strength against the metaphorical as well as physical darkness. Well, COVID has fucked that. šŸ˜· So, instead, hereā€™s the next best thing, a pumpkin-themed 1st-level one-shot. As usual all arts and assets are from 2 minute tabletop. Ironically not the adventure theyā€™ve published this year, 2020, but from a few years back (I think). Pumpkins because of course. ...

28nd November, 2020

AAR: The curtailed saga of Baconcroft

Time for another impromptu game of The Quiet Year! Much like last time, I offered it into a roll20 session when we realised we didnā€™t want to continue a campaign without one of the players. Steampunk guinea-pigs need water and coal.. ...

AAR: Entering the Barrowmaze, briefly

BEHOLD! Marvel at the majesty of the Barrowmaze! Gaze in awe at its breadth, its depth! It has hundreds of rooms, leaving years of material to play in!!! The party triggered a trap in room 2, and died, fleeing, in room 1. As a GM, not my finest hour. Again. This is the same group that I killed before! ...

AAR: Off the beaten path, right to the end

I wasnā€™t enthused about the third adventure in the Bree-land Region Guide ā€” but saying that, I havenā€™t run it. Also, I wanted to keep doing something with Berelas, as at least one party member was quite attached to her, and thereā€™s no further published material on her, to my knowledge. So, instead, I asked the group where they wanted to go (ahead of the session), and then offered some hooks. Berelas wants to go to Radagast, which is quite a trip away. The players offered to escort her, and I prepped a long Journey and had some vague ideas for some things to do in Rhosgobel when they arrived. Although, hmm, how to get there. ...

UVG: Introduction to rock-licking

Finally, finally started a UVG game! šŸ’œšŸ’œšŸ’œ This is mainly running as a play-by-post on Discord for the moment, although weā€™ve had some short live sessions: To say ā€œhiā€ and discuss Slovak culture To have an encounter lick some rocks I didnā€™t really intend to start a new long-form game, but I couldnā€™t see a good one-shot that would still use the travelling mechanics for more time than it would take to introduce them. SEACAT as a pure encounter engine for me does not hold the same appeal. ...

AAR: Strange Men, Strange Roads

This post contains spoilers for the named adventure in the Bree-land Region Guide for Adventures in Middle Earth, by Cubicle 7 šŸ™ˆ. ...