AAR: Beak, Feather, & Bone
Finally got around to playing this! The description from the website is better than I could write. Beak, Feather, & Bone is a collaborative worldbuilding tool as well as a competitive map-labeling RPG. Starting with an unlabeled city map, players are assigned community roles before taking turns claiming and describing locations. Players draw from a standard 52-card deck to determine a building’s purpose and then describe its beak (reputation), feather (appearance), and bone (interior). As buildings are claimed, a narrative for the town and its inhabitants emerges, including major NPCs and shifting power-dynamics. It’s designed to be played in person, but I’m still playing online1. Unlike The Quiet Year, it does not encourage playing in silence, and the map is already drawn. There’s also no events occurring, any timeline would grow from natural RP. ...