AAR: Do Not Let Us Die In The Dark Night Of This Cold Winter
I decided to shake up my Evils of Illmire campaign with something different, and I’d been meaning to run “Do Not Let Us Die”1 for a while. It’s by Cecil Howe who made Hex Kit which I’ve mentioned and used a few times. The premise The premise is basically almost a board-game. The players are nebulous here, they don’t have physical characters, they’re just each in charge of a fraction of a town that is under-resourced for a fearsomely cold winter that restricts the ability to gather resource. They get abstracted to being a Wizard, Fighter, or Thief, with attendant bonus at gathering one of the following resources. Villagers need wood (collected best by Fighters), to prevent freezing to death immediately. They need food (which Thieves spot best) every other turn, or they will starve. They can need medication (gathered by Wizards) within a few turns or will die of some malady. It is, in short, grimdark. ...