Week 2: Death

The theme for the second week is Death. I resisted going with DEATH!!, and went for something more normal. Well, more or less… 💀💀💀 Anyway I decided a mine full of the undead would be good. In the Evils of Illmire the players shied away from the mine when they got freaked out by some lights on in the abandoned village. So I guess I’m playing that in my own treehouse, with blackjack, etc. It also gave me an excuse to draw minecarts and rails! ...

Map of a dungeon in a barrow

Week 1: Ancient

The theme for the first week is Ancient. I decided this would be a long barrow, as I was going to default to “temple” (which this still sort-of is). This uses the OSE entries for monsters (& treasure). ...

DUNGEON23

Starting Dungeon23

Yes, I’m going to join in with Sean McCoy’s Dungeon23 concept. For those that missed it, a reminder: “Megadungeon for 2023. 12 levels. 365 rooms. One room a day. Keep it all in a journal.” Sean McCoy Unlike the people who have started in earnest a week ago, I’m going to spend the rest of December 2022 deciding how I’m going to do this. And I’ve still not worked it out yet. I’m very keen to pick something as easy as possible in the hope that I’ll actually finish it. I don’t want to take time away from my current UVG game or my attempts to learn to speak (and write) French though. ...

A dungeon map of a cross-shaped building, with some secret rooms to the North

Learning to draw a dungeon

Thinking of trying the #dungeon23 thing. So I bought some Micron pens and am giving some dungeon drawing tutorials a go. Concept This is a church that has rooms available via doors from its wings. One is open, the other is a secret but can be deduced. Lessons I followed this tutorial. I’m not sure I’d bother tracing over with ink twice. I’m also learning I need to sketch more in pencil - can’t just be the room outlines, any furniture needs to go in too....