AAR: The end of the art

This ends a long-form campaign, Zen and the Art of Caravan Maintenance. I’m actually writing this in 2025, but leaving it dated when the campaign finished. I finally got burnt out running this campaign, and the players and I decided we’d stop. We had a closing session and discussed what the characters would go on to do: Joshua wants to operate the island and travel onward Emmett wants to improve relations between the PPs and Lime Nomads, and the last serai criminal gang He says he’s a pragmatist Joshua would resurrect Lateria too if possible Lessons learned This campaign became more about trading favours not actual goods or gold. The players weren’t too fussed about finding good trade routes, or combat particularly. ...

A drawing of a crown and some historic weapons, with a floral regal background

AAR: Mo' Zen, mo' money, mo' problems

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are exploring a brand new mystery island in the Cirle Sea. They’ve landed with Spiral and his servant, and are in an abandoned village. Strange and wondrous things exist here, but the only person is Tim, who thinks they’re the other side of the Circle Sea. He’s also reporting being chased by mysterious creatures. ...

A line drawing of a man and young girl in a small boat without oars, hailing a larger boat

AAR: Zen on the Island

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are exploring a brand new mystery island in the Cirle Sea. They’ve landed with Spiral and his servant, and are in an abandoned village. ...

Map of a small island, with a town marked at the top, mountains in the middle, and a forest to the bottom

AAR: Anchors Aweigh in the Circle Sea

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua want to sail away to a mystery new island in the Circle Sea. They’re going to see if a friend will take them. ...

A fairy lies in a floating clam which is inscribed ACT I

AAR: Nautical hankerings in Violet City

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are back in Violet City and looking for excitement. Or a boat, at least. ...

Two shifty men, one in a crown look like they're plotting murder on someone looking sad the other way

AAR: Ultraviolent Grasslands

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are seeking ancient truth in the scrolls of the Lime Nomads, in a pink Routemaster autogolem. Joshua wants to cross the Final Barrier and be able to raise the dead. ...

A man with a donkey's head, with faeries around him.

AAR: Armadilloid Attack

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are seeking ancient truth in the scrolls of the Lime Nomads, in a pink Routemaster autogolem. Joshua wants to cross the Final Barrier and be able to raise the dead. Currently they’re transporting a sacred relic to the holy Village of the Lavender Cliffs in the Nomad Steppes. ...

Line drawing of thre men drunkenly toasting their cups.  They are fancily dressed.

AAR: Shooting the breeze with the Pine Clan

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are seeking ancient truth in the scrolls of the Lime Nomads, in a pink Routemaster autogolem. Joshua wants to cross the Final Barrier and be able to raise the dead. And they’ve found the Pine Clan and saved it from a megavome. ...

AAR: The Vome-mother

This continues a long-form campaign, Zen and the Art of Caravan Maintenance. Emmett & Joshua are seeking ancient truth in the scrolls of the Lime Nomads, in a pink Routemaster autogolem. Joshua wants to cross the Final Barrier and be able to raise the dead. If only they could find the Pine Clan? ...

A man sits on a throne, looking suspicious at two people who approach, one with a knife behind his back

Trust, But Verify: FoundryVTT

Do I like Foundry as a Virtual Table Top? Yes, love it. Do I recommend it to others? Uh, well, it depends on your definition of “recommend” 😬 Some idle screaming-into-the-void on Mastodon prompted a conversation with the Old Scouser Roleplayer about my Foundry setup, and I realised I end up typically saying the same thing a lot about Foundry: It is a beautiful product, especically for crunchier games You will absolutely get distracted with doors, and sight lines and music, and audio effects, and away from the actual game It is an utter pain to use securely. The word “securely” here is key. There have been some cracking vulnerabilities in the software already (fixed already!). The developers are moving fast and breaking things, and that’s great for making a beautiful VTT with some really novel features, but less good for boring, stuffy, security. So I love Foundry, but I don’t trust it. Let me explain. ...