AAR: The Terrors of Illmire
We continue the tales of the Evils of Illmire. And what Iāve learned while running it. The party start in the sunken Bastion, keeping a Black Skeleton Turned at bay while they rob his throne room. They then have a short rest, and explore the room unlocked by the key on the Skeletonās belt. Some normal skeletons provide no trouble, but the Wraith they unleash from the cell is much more of a problem, especially when it starts raising the freshly interred skeletons as Spectres. This was a long hard fight, and very nearly ended badly. ...